1686125068 Diablo IV has successfully launched and its a miracle

Diablo IV has successfully launched and it’s a miracle –

Diablo IV launches successfully. The first indicators are extremely positive. In 2012, Diablo III couldn’t say the same.

It’s 2012 and the excitement is at its peak. More than 10 years after Diablo II, Blizzard Entertainment is preparing to release Diablo III exclusively on PC. The excitement is eventually quickly dashed by a messy exit brought about by server issues preventing many players from embarking on the adventure. “Despite very enthusiastic predictions, our preparations for the release of the game proved insufficient,” the American company admitted at the time.

More than 10 years later, the situation for Diablo IV is very different. There were legitimate concerns about Blizzard Entertainment’s ability to launch (Overwatch 2 also had some power-on issues a few months ago). But the miracle happened, and in a statement released June 6, publisher Activision Blizzard is proud to announce that Diablo IV had Blizzard Entertainment’s best launch of any game in terms of sales (which admittedly doesn’t mean much, without concrete numbers). ).

Successful start for Diablo IV

In addition to its reassuring liabilities, Blizzard Entertainment has also put a bullet in the foot by releasing Diablo IV simultaneously on five platforms (a first in the saga): PS4, PS5, Xbox One, Xbox Series S, Xbox Series X, and PC . This can increase the risk of problems occurring. In addition, some owners of a PlayStation console were not spared, since there was a bug at the license level (quite a small bug).

Despite everything, Blizzard Entertainment remained confident about the launch of Diablo IV. A few days earlier, the company reassured everyone. It must be admitted that it has done everything to position itself in the best possible way: two phases of open beta (the first had problems), a load test (which corresponds to a mass increase), early access and a launch for all. The widespread distribution allowed the developers to anticipate it. The June 6th release was the last major test to be completed, and a priori there is nothing to complain about.

Diablo IV // Source: Capture PS5Diablo IV // Source: Capture PS5

Blizzard Entertainment can therefore congratulate themselves on having already compiled more than 93 million hours of Diablo IV gameplay in 4 days (between June 2nd and June 6th), which corresponds to more than 10,000 years. Now that the release is a success, Blizzard Entertainment is yet to see the hardest part as the company needs to continue to pursue its gaming service over the long term. Two expansions are already in the works to continue the storyline, while Diablo IV is entitled to seasonal content to keep millions of fans busy. Especially those who are already at the top level.

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