What are the best video games based on anime series? And the ugliest? Dragon Ball FighterZ, One Piece Burning Blood, Jump Force and many more.
Antonello “Kirito” Bello | February 26, 2023 GAME INFORMATION
Where anime-based connections were once primarily focused on Dragon Ball, ONE PIECE, Naruto and the inexhaustible Gundam universe, especially in the last few years, these have multiplied at an impressive speed, playfully adapting several important licenses, both contemporary (you’re just a click away from the Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles review) and less recent (you can find the Captain Tsubasa: Rise of New review here Champions). ) . consider only titles released on 8th and 9th generation consoleswe have therefore tried to identify the best and worst connections that have seen the light of day in the last decade.
TOP – Berserker and the Gang of Falcons & ONE PIECE Pirate Warriors 4
Like fighting games, musou is one of the playful genres that best adapts to the often frenetic rhythms of Japanese anime. It’s no coincidence that Koei Tecmo Games’ Omega Force team has already applied its formula to various licenses, even quite popular ones. Among the best connections of recent years, therefore, has been the brutal Berserk And The Band Of The Hawk, which, like the comic drawn by the late Kentaro Miura, allowed the playable characters to chain endlessly wild and fearsome combos to impale opponents’ flesh and rip them to pieces to snatch those they meet on their way. Equipped with numerous secondary weapons such as crossbows, daggers, explosives or the hidden cannon of the Black Warrior’s mechanical arm, when used with a healthy dose of strategy, the various fighters literally transformed into war machines that matched the fighting style of Gatsu and the other respected heroes (see Berserk And The Band Of The Hawk review for full details).
Without taking anything away from Berserk, which in turn could be considered the ideal tool to approach Miura’s work for the first time and enjoy a large part of the story of the Black Warrior, however, the funniest and most frenetic musou of anime and manga to date is ONE PIECE : Pirate Warriors 4. Thanks to a huge roster (which is also divided into three appropriately differentiated categories), a new system of triggering special moves and many unreleased new tricks that were particularly useful when you had to face gigantic enemies like Big Mom or the mighty Kaido was able to conquer the colorful tie-in the fans both from a purely content point of view and in terms of gameplay, renewing the playful formula of the Koei Tecmo Games brand so that it perfectly harmonizes typical turbulent dynamics of Eiichiro Oda’s pirate license (ONE PIECE : Pirate Pirate Warriors 4 Review is just a stone’s throw away).
FLOP – The Seven Deadly Sins Knights of Britannia
Developed by Natsume Atari Inc., The Seven Deadly Sins: Knights of Britannia was a lazy, toothless fusion that challenged the player as Meliodas, Elizabeth, and the rest of the Order of Knights from The Seven Deadly Sins for the most part the product challenges the player to take control of one of their favorites and destroy any enemies that invade an area that is normally of limited dimensions, only to deal with the Holy Knight on duty. Alternating sequences that approach Musou’s logic of challenges in a 1vs1 (or 2vs2) key made The Seven Deadly Sins: Knights of Britannia’s full-bodied adventure mode at least enjoyable, thanks in part to a good dose of quotes as the repeatability of the quests, poor camera management, frequent frame-rate drops, and last but not least, excessive roster imbalance all represented sins hard to atone for (see The Seven Deadly Sins: Knights of Britannia review for more info).
ABOVE – Naruto Shippuden Ultimate Ninja STORM 4
Aside from the “arcade” attitude that characterized the Narutimate Heroes released on PS2, the CyberConnect2 team has translated Masashi Kishimoto’s license into nothing short of amazing arena fighters, the greatest exponent of which is undoubtedly Naruto Shippuden: Ultimate Ninja STORM 4. Shading of the highest quality and immense in content, the title presented many innovations and tricks compared to its predecessors, such as the leader system that allowed taking command of the two support characters, the mechanics of the Armor Break take over based on the hits that gradually scuffed the fighters’ clothes, or the deadly Team Awakening technique that secured the entire party impressive temporary power-ups that allowed the player to take control of creatures on the fly, which at times were huge and terrifying, and which promptly turned the pitch into one hellish chaos of district action. In the “Road to Boruto” version, which includes the expansion dedicated to the young Boruto Uzumaki, in addition to all the DLCs of the base game, Naruto Shippuden: Ultimate Ninja STORM 4 is still announced as the definitive experience for all fans of the blonde ninja.
FLOP – ONE PIECE Burning blood
Shaped by the guys at Spike Chunsoft who just started ONE PIECE: Burning Blood and packed three unforgettable arena fighters, the latest fighting game from Oda’s manga was an experiment overly dedicated to fanservice, it’s no coincidence that it each form sacrificed balance in the name of staying true to the original material, in fact some characters’ movesets felt significantly more effective and aggressive compared to those of other Buccaneers, which is why not only was much of the playable roster, albeit a rich one, soon sunk into oblivion, but the combat was almost never the same, slightly frustrating or even untenable. ONE PIECE: Burning Blood is clearly not suited to the competitive scene and doesn’t even work in the single player perspective as the main mode focused on a tiny part of the comics story and ran out of content within a few hours. A real fiasco all along the line.
TOP – Attack on Titan 2
The Omega Force team perfected the gameplay formula of the already remarkable AOT Wings of Freedom and in 2018 gave shape to the connection that all Attack on Titan fans have been waiting for.The main role was assigned to a silent and fully customizable character, to whom the campaign was limited didn’t set out to offer an infinite variety of tasks to complete, but rather entertained the user with real stages of daily life in which to freely explore some of the series’ locations and interact with the original characters of the cast to increase affection and unlock new talents and above all deepen their characterization. By increasing the friendship parameter and providing the right answers from time to time, the avatar tended to inherit the companions’ skills, which allowed the player to learn interesting anecdotes about their favorites that were absent even in the original anime and manga. Reinforced by the Annihilation and Predator modes, in which users posed respectively as components of the Recon Army or the Man-Hungry Giants (we told you about that in our Attack on Titan 2 multiplayer special), the connection filled in for a good chunk of the shortcomings attributable to its predecessor, offers a varied multiplayer component and allows you to control the titans even if the plot does not envisage it.
FLOP – BOUNCE
In 2019, after the disastrous shipwreck of ONE PIECE: Burning Blood, Japanese studio Spike Chunsoft had the opportunity to redeem itself with JUMP FORCE: a decidedly ambitious crossover, but once again plagued by an inadequate content offering and an insufficient balance. Based on the many licenses from Shonen Jump, the Japanese magazine that housed a large part of the most important manga of the last half century, the title used a trick bordering on the banal and a script that is anything but captivating the arena could capture the beauty of forty characters from sometimes unforgiving universes. Aside from objectively pleasing special effects, explosions, and particles that made the fights between Saiyans, Holy Warriors, Dragon Knights, and so on downright spectacular, JUMP FORCE really didn’t have anything memorable, so much so that the combat mechanics made at least paper should have distinguished it from its congeners , were fairly superficial and had little impact on gameplay economics.
TOP – ODYSSEY IN ONE PIECE
After the not very successful ONE PIECE: Romance Dawn for Nintendo 3DS, we had to wait the beauty of ten years before we could again compete with a turn-based role-playing game set in the universe penned by Eiichiro Oda. However, as narrated in our ONE PIECE ODYSSEY review, the wait was fully rewarded by the guys at ILCA, who after the experience they had alongside Square Enix in the development of Dragon Quest XI: Echoes of a Lost Era have been able to develop an innovative combat system capable of improving all playable characters. By dividing the crew members into three different categories, whose strengths and weaknesses are regulated by the Chinese Morra, and introducing the mechanic called “Scramble Battle Area”, which divides the playing field into four areas and randomly positioned party members and their opponents, the developers were able to synthesize a playful formula , which invites the user to constantly change the formation on the front line. In this way, each and every component of Bella Banda is given cyclical opportunities to showcase their talents.
FLOP – One Punch Man: A hero nobody knows
It’s almost paradoxical to balance in front of a wrestler capable of crushing any opponent with a single punch, but Spike Chunsoft’s team actually came up with a really ingenious gimmick to compensate for Saitama’s invincibility: by giving the unlikely Choosing heroes of the brand, the player was forced to wait several minutes for the deceased bald guy to arrive on the battlefield, during which the opponent had the necessary time to defeat the other members of the trio and achieve victory. Too bad that among the other 26 wrestlers, several were endowed with a proverbial edge (which translated into more effective movesets than others) and that the contents were suggested by the story mode, albeit extensive, such as those assigned by the Association of Heroes Tasks were extremely repetitive. Result? Not even Saitama’s peerless right hand could do anything against a bore who could come damn fast.
recognitions
Before we uncover the absolute “winners” of both categories, it’s worth saying a few words about the other productions that have seen the light of day in the last decade. Among the nicest bindings we’ve had the chance to try lately, we can’t overlook Dragon Ball Xenoverse 2, which many years after its release continues to receive updates and DLC, Kill la Kill: IF, which counterbalances a rather narrow roster with a combat system in a fair balance between depth and immediacy, or Captain Tsubasa: Rise of New Champions, which, although not always precise, managed to offer us a long-lasting, energetic and spectacular experience and disappointing, we find ourselves forced to give the very unbalanced Naruto to Boruto: Shinobi Striker, or the confusing ONE PIECE: World Seeker, not to mention My Hero One’s Justice and its equally meager sequel, or Sword Art Online: Alicization Lycoris, which was at least at the launch of hit a technical sector that was so disastrous it became almost unplayable (you don’t have to be caught in a se in virtual world to see the review of Sword Art Online: Alicization Lycoris).
ABOVE – Dragon Ball Fighter Z
Mixing excellent cel shading, extremely technical and layered gameplay, a wealth of content, and last but not least, an almost obsessive fidelity to Toriyama’s original material, the guys at Arc System Works have put together a fighting game capable of effectively balancing the intensity and intensity transmitted epic character of the clashes narrated in Dragon Ball. A real must for fans of the Z Warriors, Dragon Ball FighterZ is in short a jewel of rare beauty, both from a technical and an artistic point of view, which is why the product deserves a place of excellence in the Olympus of fighting games. Not at all surprising that after backing it with the beauty of three Season Passes, Bandai Namco and Arc System Works last year announced their willingness to bring Dragon Ball FighterZ to the latest generation consoles as well, finally delivering the much-requested one Implement rollback netcode.
FLOP – Black Clover Quartet Knights
Finally, on the back, we find the cooperative action game from Yuki Tabata’s manga, which despite having a well-packaged original storyline and peppered with anime-style sequences, managed to present numerous flaws that cannot be ignored , the title that, paradoxically, would have seen its main strength in teamwork intended, offered very few multiplayer modes, which were also confusing and boring, also due to poorly balanced classes and characters. If we add to that far from memorable cel shading and anonymous artistic direction, Black Clover: Quartet Knights was unappealing even to fans of the series: perhaps the only ones who could overlook its huge flaws overall.