Assassin’s Creed Mirage has been available for a little less than a week and seems to have been received quite positively by players. This more condensed episode, intended to provide a return to the franchise’s roots, shines in more ways than one, and today Digital Foundry delivers its technical analysis of the Xbox Series X|S and PS5 versions.
Two graphics modes available
Originally intended as DLC for Assassin’s Creed Valhalla, Assassin’s Creed Mirage eventually became a standalone game, but shares many similarities with its predecessor. In particular, the title offers two graphics modes for Xbox Series X|S and PS5.
Fidelity mode prioritizes image quality with higher resolution but a 30fps gaming experience, while Performance mode targets a frame rate of 60fps.
Whether on the Xbox Series According to Digital Foundry, they use exactly the same settings, be it in terms of textures, shadows or even display distance.
In performance mode, the compromise is primarily made in terms of resolution, as the game runs in dynamic 1800p with a slightly reduced display distance.
An Xbox Series S version that’s on par
As already mentioned, the Xbox Series S also offers two graphics modes. In Fidelity mode, the small Microsoft console runs in dynamic 1620p, a surprisingly high resolution.
Compared to the Xbox Series X version, the Xbox Series S offers a shorter viewing distance and lower vegetation quality in large panoramas. If we notice a reduction in shadow quality in particular under normal gaming conditions, Digital Foundry mentions relatively similar graphics settings between the two consoles.
In performance mode, the target frame rate is 60 FPS with dynamic 1080p resolution.
Overall good performance
As for performance, Assassin’s Creed Mirage runs perfectly at 30 FPS in loyalty mode on all three consoles.
Performance mode offers a stable frame rate of 60 FPS most of the time, although Digital Foundry highlights rare dips related to DRS (Dynamic Res Scaling) during the player’s rapid camera movements when transitioning from sky to city.
This phenomenon in particular leads to tearing, both on the Xbox Series X and the PS5.
The Xbox Series S is also affected by this, but still usually offers a stable frame rate of 60 FPS. Digital Foundry also points out that the game’s cutscenes reach 30 FPS on Microsoft’s small console, even in performance mode.
Rest assured, experts generally praise a high-quality gaming experience on all three carriers. Below you’ll find Digital Foundry’s full video with all the technical details of the game.
Remember that Assassin’s Creed Mirage is now playable on Xbox One, PlayStation 4 and PC, as well as Xbox Series X|S and PS5. Our complete test is available at this address.