Google will improve Android 13 performance with video games. The company is to integrate new functions in order to modulate the performance of the CPUs and the GPU as required. One of these features specifically addresses the problem of game startup. These features will come on top of the thriving game modes.
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Playing on Android is very possible. There are many games. And it’s not just a series of puzzles like Candy Crush, Solitaire or Angry Birds. There are also action, adventure or strategy games. There’s FPS, RPG, and Shoot’m Up. In short, it has everything you could want from a true video game console. The editors have also gotten used to installing dynamic and robust games, especially on test smartphones Genshin Impact.
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Genshin Impact is usually the type of game that lends itself well to technical testing of a smartphone. In fact, it has many settings to adapt the image quality to the characteristics of the platform. There are five graphics levels and two refresh rate levels (30 or 60 frames per second). Genshin Impact takes advantage of new features integrated by Google into Android 12 and adapted to the practice of video games.
Android 13 allows a game to request more power from the processor
Among these functions you will find the management of notifications, performance or autonomy. These are all tools used by smartphone manufacturers to develop the in-game components of their interfaces. You can also find them on Xiaomi, Samsung, Oppo, Vivo, Realme, etc. For Android 13, Google aims to further enrich this toolbox with new features analyzed by Esper, a company that sells a development environment to application creators. Esper has published an analysis of Android 13 on his blog.
MIUI Game Turbo mode on the Xiaomi 12 with Genshin Impact
Among all the changes noted by the company, you will find a new directive called ” SetGameState“. It serves as a link between a game and the smartphone’s SoC. The idea is simple: when a game starts, it uses the SetGameState instruction to request more power from the SOCs on an ad hoc basis. Android 13 would then introduce a hidden mode called ” game loading This would give the game the desired performance. Then when the game completed its initialization process, Android 13 would disable Game_Loading.
A new useful feature only when starting a game?
This new feature results in faster game launches. But we’d be curious if it can also speed up texture and resource loading once the game is launched. In fact, in an open-world game like Genshin Impact, for example, certain slowdowns occur when the game loads new textures by changing the environment. It would be interesting to know if a game can spontaneously request a state change after launching the game and measure how these changes affect the smartphone’s performance and temperature.