Bills propose changes to post-season emergency rules based on time, not possession

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The Bills never got a chance to catch up with the Chiefs in the sequel to their playoff game after the Kansas City won a coin toss and headed for a winning touchdown. This may cause a change in the rules for extensions after the season.

The Colts have proposed a change in overtime rules to ensure that each team has possession during the regular season and after the season.

The bill is tied to time, not ownership.

“I think there will be some changes,” Bills general manager Brandon Bean said Tuesday. “I do not know how many proposals (there were). We definitely put our stamp on one. Ours will be more, without going into details, instead of one possession and then another possession is time. You know, like basketball. You play basketball for five minutes. Both teams get (chance). You know, baseball, there’s the top half and the bottom half. So a time limit, and we’re only talking about the post-season to play it. And that way, both teams will definitely have a chance and maybe even more than one possession. ”

The Beals and Chiefs combined 25 points in the last two minutes of the fourth quarter, but Josh Allen never got a chance to equalize Patrick Mahoms in overtime. One of the greatest games in NFL history has left everyone except Chiefs and their fans to want.

“I just think let’s play it for a while,” Bean said. “I don’t know if this will be the end result in the owners’ meetings in March, but I think there will be some good suggestions and I hope we will at least get to the point where both teams will get a chance.”

There may be more than proposals to change Bills and Colts’ overtime rules, and Bean jokes that the Competition Committee may have to discuss 32. Bills just want to see some change so no other team will experience it in the future what they did in January.

“Experiencing what we went through in general, I think there is a better way out,” said Bills coach Sean McDermott. And when you go through similar experiences and experience these things first hand, you want to develop the game. And I think the development of the game for us to go through, as we did as a first-hand attempt to say, “Hey, we can make the game better if we just do X, Y and Z.”