Dead Island 2 the blood on the heels liberation

“Dead Island 2”, the blood on the heels – liberation – liberation

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The video game sequel, released in 2011, offers a journey to Los Angeles in the hands of the living dead. A fun and non-punitive release.

The formula of Dead Island is crystal clear: a postcard setting, a virus that turns the population into zombies, hemoglobin-intensive action, all mixed with mechanics inherited from RPGs, weapon upgrades, resource gathering and secondary missions. Based on the island paradise of the original 2011 game, a hit B-series, this new installment is set in Los Angeles.

The notion of island pandemonium is accurate, but the exotic is certain, promising an eventful journey through the glittering quarters of a city of angels turned into an antechamber of hell. The mansions of Bel-Air, the streets of Beverly Hills, Venice Beach, or the backdrops of Hollywood show a unique cachet when overlooked by hordes of the living dead. With these crumbling bodies showing their tortured and abused flesh full screen, it’s a pan of gore cinema, Lucio Fulci school, that comes alive on screen.

little wonder

Dead Island 2 maintains the principle of confrontations in subjective vision, orchestrated in contact and with knives. A procedural damage rendering engine then enters the scene to detail the dismemberments, fractures, eviscerations and other pleasures inflicted by the player. The effect (literally) clutches the jaws. The approach is so grand-guignol that it debunks any first-degree reading of the violence poisoning the void of this universe populated by B-starlets and old-time glory