1685733879 Diablo IV update Already two classes have been changed via

Diablo 4: A BIG update is coming, fixing a big problem in hardcore – Xboxygen

Two weeks after the successful launch of Diablo IV, Blizzard Entertainment remains committed to improving the game and fixing any issues. And that’s good, because now we have the first information about the upcoming huge update.

A patch note of at least 13 pages for the next Diablo 4 update

Blizzard teams recently released a Diablo IV Campfire Chat, an hour-long video in which the developers explain what’s coming to the game. We’ve made a few minor fixes since release, but the next update is already looking huge!

Diablo IV update Already two classes have been changed via

Diablo IV Community Leader Adam Fletcher said the next patch is 13 pages long and not over yet.

We’ve been working on a fairly large client patch that touches on a lot of things, and here it is [il montre un tas de fauilles]. It’s currently 13 pages, but it’s not even finished yet. This is just a preview of what we’re putting together. I have it here, we probably won’t go into details but we will of course post it when the fix is ​​available.

Rod Fergusson clarified that this major update has already passed the certification phase and will solve many problems, including performance issues.

According to him, the next patch is so big that the developers are looking into the possibility of completely closing the game for a while before deploying it and then reopening it.

We’re talking about being able to pick a maintenance window and say, “You know, we’re going to close the whole game, apply this big patch, and then roll back everything together.”

A big fix for hardcore mode

We’ve talked about some players losing their character in hardcore mode due to various issues including server crashes. Diablo IV game director Joe Shelly clarified that the teams were investigating all possible cases.

There are several scenarios. We’ve seen cases of a hardcore hero dying during a teleport, which is a bug, and we’ve seen potential bugs in situations where you should be immune but could be dead. We’re investigating both cases. Once we identify the root cause, we offer fixes.

The good news is that the Scroll of Escape can be used by hardcore gamers to teleport them in case the game gets disconnected.

Basically this works if the connection drops for whatever reason. I want to be clear that the disconnect is a very complex situation when it comes to determining what is going on. So it’s not a perfect situation.

What should happen, however, is that if we determine that you’ve logged out and you have one of those dodge scrolls in your inventory, it will trigger even if you weren’t there to trigger it. He’ll consume the scroll so it won’t be used infinitely, and he’ll teleport you to safety. If you reconnect after the lightning bolt wears off, you should be in town.

There is also a novelty on the Nightmare Dungeons page, because in the future players will be able to teleport there via the Sigils, which will allow chaining several Nightmare Dungeons in a row without having to move between them. The aim is to avoid travel times. “You can go from Nightmare Dungeon to Nightmare Dungeon without having to travel between them. »