Thursday, December 14, 2023, 5:15 p.m. in the Forum des images, Paris – meeting with Antoine Rigaud, researcher in animation and game studies – free entry
Created by Jordan Mechner, the Prince of Persia series (Brøderbund, 1989) marks a turning point in the history of video games and their relationship to cinema, using rotoscoping to give animations a cinematic quality. With the work Prince of Persia: Sand of Time (Ubisoft, 2003), the series continues to play a crucial role in the development of three-dimensional animation by systematizing the use of transitions between 3D animations. Jordan Mechner later wrote the screenplay for the film adaptation of the game, Prince of Persia: The Sand of Time (Mike Newell, 2010).
At the intersection of video games and cinema, he also writes and draws comics: after participating in the graphic novel adaptations of Prince of Persia (First Second, 2008), Jordan Mechner created Templier (Akileos, 2019) or even a contemporary adaptation of The Count of Monte Cristo, illustrated by Marco Alberti (Delcourt, 2022), and the historical series Liberté (Delcourt, 2023), illustrated by Etienne Leroux and Loïc Chevalier.
On the occasion of the recent publication of his autobiographical comic strip Replay (Delcourt, 2023), Jordan Mechner looks back on his career and his art of moving between drawing, animation, cinema and video games.
The meeting will be hosted by Antoine Rigaud (researcher in animation and game studies).
Duration: 45 minutes.
Free admission. Reservation strongly recommended.
Followed by a book signing of his autobiographical comic strip Replay.
Further information