Overwatch 2 Reducing In Game Toxicity or Improving Player Comfort Blizzard

Overwatch 2: Reducing In-Game Toxicity or Improving Player Comfort? Blizzard seems to have made its choice! – Millennium

A few days ago I told you about the many matchmaking problems surveillance 2 due to lack of action by Blizzard and the growing tiredness of players facing these issues rated too recurring. Still, these issues run deeper, and one of Blizzard’s decisions about toxicity in its game may have made things even more complicated than they were.

Removing a feature to cause more problems

If you’re used to Overwatch 2 lobbies, you’re probably also at the forefront of the many player-level matchmaking issues and gaps. As I explained in the article below, things are only getting worse and Blizzard, in its quest for a less toxic game, actually made it worse and made his game even more toxic than it was, I explain.

Blizzard actually removed a feature that was Pretty useful to know them even AVERAGE from the game. By removing the ability to quickly check the rank of one of our teammates, Blizzard created a situation where during a game You have no idea the level of the people you are playing with. For this reason, the players Express themselves and state that they believe the majority of their teammates are at a similar level to them, which should be the case. When matchmaking works.

As you know, this is not the case and players can no longer confirm the level of their teammaking frustrated And less understanding against their buddies.

Many players explain that they can be more tense or even more aggressive in the game because they think their team is at a level that matches theirs, but don’t have enough influence when in fact they are two ranks below.

Of course, the problem ultimately lies on the side of aggressive players, but this change, in addition to significant matchmaking issues, has really made things worse according to some.

One can only hope that Blizzard fixes its matchmaking concerns to save the general atmosphere if people don’t change, as the idea isn’t that bad for same-level players.