Tears Of The Kingdom Game News: Tech Disaster Or Optimization Gem On Nintendo Switch?
Published on 05/27/2023 at 14:05
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The new Zelda has been in our hands for a good two weeks now. Everyone has an opinion on Nintendo’s flagship title and it’s certain that opinions are divided, especially when it comes to the graphics. So it’s time for JV to answer the question everyone is asking: is Tears Of The Kingdom technically flawed or fundamentally well-optimized? That’s what awaits you in this new installment of the 5 things you should know.
Summary
- The switch: tried and tested and profitable
- A “boring” and “old-fashioned” game?
- Immunity Totem: The Return?
- A developmental anomaly?
- The DA playing, surrenders or doubles?
The switch: tried and tested and profitable
This is the most important point of the topic: the technology of the Nintendo Switch. Because it must be said that the Japanese company’s machine is a UFO that brings in a lot of money, but clearly not at the level of the competition. We’re talking 0.5 teraflops for the mustachioed plumber’s console, which pales in comparison to the PS5’s 10 teraflops and the Xbox Series X’s 12. As we know, Nintendo’s strategy has always been to innovate gameplay rather than compete on graphics. This does not prevent you that if your franchise is called Zelda and Breath Of The Wild was a real visual revolution, then the sequel must be at least on par with the competition. Which at first glance didn’t work as many critics pointed out the technical limitations of Tears Of The Kingdom. Exceptionally, these negative reviews collide with many positive reviews that believe that the game is very nice on a Switch Oled or that the graphics in living room mode depend enormously on the quality of our TV. How can this tolerance towards Nintendo’s titles be explained? And is the trade press just as tolerant on your side? Let’s see ! For more information, watch our new episode of 5 things you should know right in autoplay.
A “boring” and “old-fashioned” game?
David Jaffe, the creator of the God Of War saga, recently said on Twitter that Tears Of The Kingdom is a terribly boring and old-fashioned game. Even if the experience is cool, a game with such graphics should at least be scolded by the public and critics. Given the Lord’s seed, one might think that he might be right. Well, not at all, in fact the opposite happened. 19/20 on our site, 95/100 on MGG or even the highest score on Gameblog, in addition to a flood of positive reviews from the public. Negative comments get lost in this lull of positivity. David Jaffe denounces the convincing dishonesty of the trade press. So, apart from a tolerance for Tears Of The Kingdom’s tech, can’t we say that Nintendo’s title benefits from an immunity totem? If you want more information, we invite you to watch the new installment of the 5 things you should know at the top of the article.
Immunity Totem: The Return?
You need to understand the logic behind the immunity totem, this concept that says a game gets its good ratings based solely on its reputation and not its true value. We’re talking about games from the Zelda or Pokemon franchises, from Hideo Kojima or from From Software. This concept can lead to genuine hatred towards the games in question, and that’s exactly what Tears Of The Kingdom is experiencing right now. Abusive review bombing from people who haven’t even touched the game. Players who feel that the game doesn’t deserve its praise and that it’s just a recycle compared to the first work. He proudly claims the game is bad out of sheer defiance. A real aggressiveness that is fueled by the excellent scores, but also by a certain logic. If games like Redfall are singled out for their technical limitations, why doesn’t a game like Tears Of The Kingdom suffer the same fate? Especially when we learn that the 10-minute gameplay phase presented on YouTube on March 28th was planned in a hurry for fear that the game’s technology would not please. Would the immunity totem really apply? No, and to explain why, we need to talk to you about the structure and budget of a production like Zelda’s. For more information, see the new episode of 5 things you should know
A developmental anomaly?
It’s important to remember that a team like Tears Of The Kingdom consists of just over 300 people, we’re a far cry from the 2000 people of Red Dead Redemption 2. It doesn’t contain complex animations, ray tracing or technological filling. The team can therefore afford to be significantly smaller compared to current productions. We are aware that by doing so we would live up to the words of David Jaffe and the negative reviews. But you also have to be aware that despite a reduced team With Tears Of The Kingdom, Nintendo has managed to create a game with a complex construction system that also applies to the physics, all in three levels of exploration. A real optimization puzzle solved by the Japanese company. They put in as much effort as they did for a AAA PS5 and it paid off, all with a small team. For that alone we can’t say Tears Of The Kingdom is a technical failure. Especially since the game was refined for a year before its release to eliminate bugs and optimize it technically. And if that’s not enough to convince you, then we have one last argument for you. To learn more, find your new installment of the 5 things you should know at the beginning of the article.
The DA playing, surrenders or doubles?
Art direction does a great job on Breath Of The Wild. This cell shading mixed with gouache (borrowed from Wind Waker and Skyward Sword) hides the fluid textures and slightly dirty topographical modeling. Its artifices make the game very clean and very pleasant to look at, everything is enhanced by clouds and sun and moon effects that have exceptionally been given special care. All of this is visible again in Tears Of The Kingdom, every angle, every landscape immobilizes us and makes us want to press the screenshot button on the controller. Let’s face it, the game isn’t pretty without its gimmicks. But at the same time it is very difficult to observe moments in the game when his artifices are absent. To see it you have to really want it, for example by holding the camera on a rock or zooming in on a tree. Remember, Tears Of The Kingdom is not, and does not claim to be, a PS5 or Xbox Series game. It’s important to keep in mind that the title on the Switch was designed for the Switch. Let’s look at the game as it is with its engine and so we can say that Tears Of The Kingdom is well optimized. As a reminder, the new installment of 5 things you should know is at the top of the article.
About The Legend of Zelda: Tears of the Kindgom